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Mario and Luigi: Superstar Simulator
1 year ago

We at the Superstar Simulator coding team (of 1) take our work VERY seriously




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Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Super Mario Bros 3 - Boss Theme

Didnt make it on time for MAR10 day yesteday but better late than never! You all get to see this here before youtube and tiktok! 🙂🍄

#SuperMario #MAR10Day

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it