Game
Slendytubbies (Classic) Remake
2 years ago

We got to 0.4.6!

This update is a minor one sadly

Change Log:

-Added VSync Toggle

-Added Target Framerate (Ignored if VSync is on)

-Added some UI to the Settings

What to expect:

-Toggable Filters

-Maps from other ST games

-More Polish

Have a nice day! :)


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Since it was my birthday I thought instead of receiving gifts I may as well give one to y'all, the 0.5 update!

Change Log:

-Visually Overhauled Main Menu.

-Major Framework improvements!

-General Visual and Optimization Changes

Have a nice week Everyone!

Second chances are hard to come by, you know?

Heyo, no .cia sadly, BUT I have a prototype to share!

The footage is running in Citra's N3DS mode, it works on O3DS although it's a bit buggy for some reason... But what matters is that it works on both!

Haven't tried it in real hardware though...

So I had to fix a weird bug with the pause menu in the Day map, also I added the code system! Input a code and it will take you to a new map!

Mac and Linux support coming soon!

I got a "playable" build that I'm gonna distribute in private for testing and the outcome will determine if I can assure that I can get a demo out for summer, I probably could, but I wanna make sure it works in every system

im retiring fomr making slendtyubie games 4ever... adn EVERYTHING is cancell! im releasing the final version today

I got more progress to show and maybe a .cia prototype to share, but that'll be for tomorrow as I need some sleep.

Too much headbutting the wall when stuff don't work

Take a screenshot to compensate for the wait.

Finally! 0.4.5!

I finally fixed all instances of the pesky water bug.

I got rid of the reflection in the water (Caused a lot of lag)

I got rid of the fluffy house (Again due to performance)

Fixed the whole Teletubby house.

Sorry for not updating often.

Screenshot taken in Ctra's "Old 3DS" mode, it's official, this runs on O3DS