On our third day of development, I have optimized some under the hood things, included specular and diffused lighting, made a model loading system, with rotation, dialation, and translation. Finally, I made and loaded our first model!
The specular lighting looks great, shiny and all that, but with a rotating model, it looks amazing!

The model isn’t a finished product but it is a start! It is infact, modeled after the beginning houses of Luma town, from the 2D version of LOG.

And lastly, I am working on the terrian generation system. This game will hopfully be procedurally generated, but with spots made for the actual story.
Latstly, I would like to thank everyone for the support in this game so far!
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