Game
Hello Neighbor: Hidden Spirits
4 months ago

WE NEED A NEW ANIMATOR!!!

We're currently looking for someone who can preferably both rig AND animate in Blender. If you think you got what it takes, shoot me a DM on Discord with a small portfolio! (Discord is owencampos2)




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Added proper window jumping and swearing when the Neighbor is in hunt mode

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

New prototype house exterior & Slight Redesigned Interior :)

Will post some screenshots of the interior once it gets properly furnished