Game
Traveler
8 years ago

We're alive!


We’re back, we’re not giving up on Traveler, and we hope you guys aren’t either!
We know, we’ve been media silent for a while but here’s an update on what we’ve been doing:

  • Cinemachine camera work implement

  • Lot’s of concept art

  • First level design with all of the many rooms accounted for

We’re setting our sight on a demo build in the near future, release date is not set but send us your email if you want to be one of our playtesters! We’ve now entered the production phase and our goals are set, our current work load consists of:

  • Asset creation and sculpting

  • Ledge grab feeling great, programming and animation holding hands at it’s best

  • Lot’s of designing, playtesting and redesigning

  • New materials in substance painter

  • Cinemachine timelines for making it easier to create a cool animations sequence

We hope you’ll stay with us for the ride, now here’s some creepy crypt concept art made by our talented VFX artist/animator, it’s on us!

5d0aacc518013.jpg


0 comments

Loading...

Next up

Our new logo, we are now officially !NotFromHere Studio!

Crane statue concept sketch

Concept art mood/asset sketch

A cool, stylized shot of our dynamic environment

The crane. Rigged, skinned and animated with particles.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Shadow The Hedgehog X pixel art