We’re back, we’re not giving up on Traveler, and we hope you guys aren’t either!
We know, we’ve been media silent for a while but here’s an update on what we’ve been doing:
Cinemachine camera work implement
Lot’s of concept art
First level design with all of the many rooms accounted for
We’re setting our sight on a demo build in the near future, release date is not set but send us your email if you want to be one of our playtesters! We’ve now entered the production phase and our goals are set, our current work load consists of:
Asset creation and sculpting
Ledge grab feeling great, programming and animation holding hands at it’s best
Lot’s of designing, playtesting and redesigning
New materials in substance painter
Cinemachine timelines for making it easier to create a cool animations sequence
We hope you’ll stay with us for the ride, now here’s some creepy crypt concept art made by our talented VFX artist/animator, it’s on us!
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