Hello ladies and gentlemen. this is paul
I am going to be continuing development of AHaR for the remaining two months if all goes according to plan. As you can see from the screenshots above I added in some hanging stars as camera overlays for the East Hall, West Hall (and corner) and party area - but that's not the last thing I'll be adding into the game. If I can get the new phone calls in, I may upload the second demo on Halloween or maybe afterwards (though I don't want to rush the VA as he is busy with college and what not.) otherwise I may have to upload the it without the third night's old call
Aside from the updated cams and HUD, here's what will be in the second demo:
Night 3; if you're curious as to how Jigglypuff behaves then you're in luck! I won't explain her mechanic though - you'll just have to find out for yourself.
A banging sound is added to signify one of the Pokétrons have moved away from the Doors when they are closed
The nights are slightly longer; each hour on Night 1 lasts 1 minute 10 seconds, while the remainder last 1 minute 25 seconds like in FNaF 1
The Pokétrons' jumpscares are now seperate objects instead of being just one, so you may likely see more than one jumpscare if you happen to get double-teamed instead of it switching over. lol
The third minigame. I won't tell you what it's supposed to be just yet... but an earlier post I did should give you a hint on what the map looks like
Fixed one of the minigames
If you have any questions or comments about what else will be included then feel free to leave a comment below, or on the game's Discord server in the questions channel. Also, thank you for getting the game to 30 followers; I know I'm a bit late on that but I am grateful that you like the game. That's all I'd like to say, thank you for reading and I wish you all a good day -paul
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