for custom night enjoyers, you can have all TEN animatronics enabled at once.
None of the 'new' / Future animatronics have Reused mechanics either, Some even bring in completely new gameplay systems. So while each are pretty simplistic, Night 3 - 5 will be pretty...interesting, in my opinion.
Next up
Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.
Happy new year! 2024 Was a pretty great year, hopefully 2025 is as well! (Here's a Unused Teaser for Act 1, Made January 17th 2024)
NIGHT 3 - 6 RELEASE!
New Animatronics & Locations
Runtime: 4h - 5H Total (not including All Endings/Routes)
(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below
1/22/22 is when Aftermath started development over on Dreams, Feels like alot longer ago...
2/26/22 the Game would have it's first public release
The game would go to a V1.0 release later that year, and the PC Remake (AKA, Act 2) would start ~11/25/23
If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945
Only one more teaser before the update! Custom night is finished, now onto the Model Viewer
New update uploading. Made some Lighting, and Player Direction Improvements to the Forest Section, And some minor Performance improvements all around. (Sorry about Game jolts image compression lol) Uncompressed Shots: https://imgur.com/a/wDuTPOt
Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.
There's some Time Stamps in the description!
Passed 100 Downloads.
Thank y'all for supporting it!
Monday, 11AM CST!
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