Game
Eternal Hope

8 years ago

We're working on new creatures of the Dark Dimension and would love your feedback to improve them!




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Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

Sneak Peek! Temple of Souls! And we want to thank you the support all these years! <3

Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer

We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

"You and your tortoise friend after taking a walk through the cave"

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?