
Weapon system
Next up
a little demonstration of weapons
some developments from the unity multiplayer project
I am continuing to work on a network project
The ingredients to my game: - 1 cup grass chopping
- A generous scoop of box pushing
- 0 dogs to pet
- 1 giant snake gonna eat you
- Stir in some pew pews
- Top with extra slice 'n dice
- Optional: Epic battle music
Serve hot.
The second tank
Neighborhood kids with push mowers: mid.
HOA fines piling up? Donโt worry.
Hire this guy. ๐พ Cut that grass.
๐ฎ Resonant Blade โ Wishlist it now
๐https://store.steampowered.com/app/2092270/Resonant_Blade/
#indiegamedev #solodev #lawncare #retrogames #pixelart #indiegame #gamedev
Working with GUI and spawn points
work on the project in Unity3D continues. Here the first steps in network synchronization are shown
UI Updates:
- An Options menu button was added to the Main Menu.
- Introduced a UI volume slider so you can adjust interface sound levels.
- Implemented a reload sound effect when the Play button is pressed.
I continue to make a GUI for game. At the moment, GUI is for selecting team and role of trooper. I did some work on server list GUI and everything is working stably.
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