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141
2 years ago

Weapon system




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a little demonstration of weapons

some developments from the unity multiplayer project

I am continuing to work on a network project

The ingredients to my game: - 1 cup grass chopping

- A generous scoop of box pushing

- 0 dogs to pet

- 1 giant snake gonna eat you

- Stir in some pew pews

- Top with extra slice 'n dice

- Optional: Epic battle music

Serve hot.

#indiegame #indiedev

The second tank

Neighborhood kids with push mowers: mid.

HOA fines piling up? Donโ€™t worry.

Hire this guy. ๐ŸŒพ Cut that grass.

๐ŸŽฎ Resonant Blade โ€“ Wishlist it now

๐Ÿ‘‰https://store.steampowered.com/app/2092270/Resonant_Blade/

#indiegamedev #solodev #lawncare #retrogames #pixelart #indiegame #gamedev

Working with GUI and spawn points

work on the project in Unity3D continues. Here the first steps in network synchronization are shown

UI Updates:

- An Options menu button was added to the Main Menu.

- Introduced a UI volume slider so you can adjust interface sound levels.

- Implemented a reload sound effect when the Play button is pressed.

#gamedev

I continue to make a GUI for game. At the moment, GUI is for selecting team and role of trooper. I did some work on server list GUI and everything is working stably.