Game
The 134 Game Project
11 years ago

Week Nine...


Week nine went well. For the first three days, I worked on shop menus; after making two unfinished ones, I finally made a third one that worked. After that, I made an RTS modeled after an idea I had during the week of the strategy but forgot. To close off the week, I worked on three arcade games; attempting to find ways to code movement quicker, make alternate score bars, and experiment with things I’ve never added to arcade games (such as shields).

Heres a screenshot from today’s game by the way.

5d0c4e0689893.png


0 comments

Loading...

Next up

No More Shops! Today’s game is a, finally, working shop menu. You switch between buying and selling a very small collection of items, (potions, ethers, and somas) and because I had extra time, I was able to add some sounds.

Terminal Today’s game is a point and click called Terminal. You explore the floating city of terminal from its warehouse to its hangars while learning about its inhabitants and how they treat you.

Blue and Green Today’s game is rather difficult to explain. On one hand it is an arena shooter; on the other hand, it has small traces of yesterdays game in it. It can also be a one-player or two-player game. Anyway, heres a screenshot.

The Twenty-second Day

Fight! I was able to make a two player game today. Fight! has you commandeering either the red or green ship, and then blasting your foe to bits. Also, as of today, this project is twenty-percent complete.

Heartless I decided to leave out the sprite for jumping today. Instead, I focused my time on adding in two different weapons (a rifle and a rocket launcher), and some destrucible terrain.

World Map 2 This is probably more a map of places than an actual world map. Anyway, the game is called Liabus; you scroll through the four places that occupy the land of liabus, and read a short description on each of them.

Lost Mage Today’s game is Lost Mage. You wander around as a lost mage, pick up articulate mage staffs, and notice vague references to previous games.

A Basic Platformer I’m taking back what I said yesterday, and am dedicating the rest of this week to making platformers. Today’s went very well. I was able to add in a shooting mechanic, destructible boxes, a life system, and an automatic door.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!