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Hey, not bad!
Thanks, everyone!
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
Happy pride month woo
Mark your calendars, because Rune of Eternity launches in full...
The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.
Equipping stuff works, woo
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
A little something something coming to Rune of Eternity's postgame at some point!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
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