We’ve created a Steam Concept page.
Now you can follow project development right in Steam, comment, add to favorites and leave your fingers to support us.
https://steamcommunity.com/sharedfiles/filedetails/?id=854936141&searchtext
Our YouTube channel got new video, where you can watch new assets closer - looking forward to seeing your replies.
Basic inventory was created, again. Now some objects can be picked up by player for ever and ever.
Beside that, due to (not) many requests “1 minute client” bug was finally fixed - now player on the client side can stay in game as long as he wants.
Next up
Twin Soul. An experiment for two.
We've returned from GG2017, where every visitor had opportunity to play our Twin Soul prototype!
Hello!
We have received many questionsand do not always have time to respond to private messages in all social networks. But now we have a DISCORD channel where you can discuss your ideas directly with the developer: https://discord.gg/snZHE7
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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