


Weekly update #20:
- Added some new enemies
- Started working on a new sidequest
- Added some save file borders
- Tweaked the inventory layout a tiny bit
- Started a new mini-dungeon: Squishy's Cave
Next up
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.
Happy pride month woo
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
...
Hey, not bad!
Thanks, everyone!
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
Rune of Eternity Is Now In Early Access!
Mark your calendars, because Rune of Eternity launches in full...
That's right, the game's full release is finally here!










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