


Weekly update #20:
- Added some new enemies
- Started working on a new sidequest
- Added some save file borders
- Tweaked the inventory layout a tiny bit
- Started a new mini-dungeon: Squishy's Cave
Next up
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!
Equipping stuff works, woo
That's right, the game's full release is finally here!
...
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.
A little something something coming to Rune of Eternity's postgame at some point!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Hey, not bad!
Thanks, everyone!










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