Loading...
0
6 days ago

Weekly Update Post 3: Ending one level now immediately activates the next, and the final upgrade room in each level allows the player to take one extra item.

Most of the main functions are done, so I'm going to work on some of the aesthetics this week.




0 comments

Loading...

Next up

For a while, I've had a notion of a #Mask that has spikes on the inside that dig into whoever wears it. The eyes looking back at you are new for this post, though.

Weekly Update Post: Implemented a "room" system, where rooms will spawn with either a group of items to choose from or a ring of spawners that a series of enemies will come from.

You can also see roughly how each enemy will behave.

#MaximumLoad I procrastinated so much on this lmao

(The secret is that I didn't actually play the game lol, it's just the title screen)

Not sure if I posted about this before, but I'm making a game! It's gonna be a top-down twin-stick shooter featuring the angel girl from this post: https://gamejolt.com/p/reactions-sweet-heart-a5psp6jw

More to come, I plan on posting updates weekly.

Weekly Update Post: Rooms will now appear in sequence, and are semi-randomized. However, for some reason the game freezes when the chaser enemy touches the player.

EDIT: The chaser enemies ignore the player's mercy invulnerability somehow.

#GJAsks It's hard to pick a coolest mask, but so far I think I'd choose Masked Dedede. The contrast with his soft cartoon penguin body helps a lot, but it also stands really well on its own.

Made a #Candy drawing and then decided it might look better if there was a crack in one of the pieces.