Game
Terminal Custom Night
7 years ago

Welcome to Terminal Custom Night!


It's been a year since KUCN was announced, and hey, it was fun to do, so I thought I'd make another, but better. KUCN has problems, mainly because I decided to not care about making it possible or balanced. This time though, there's going to be a lot more focus on making this game as possible as...possible. I'm curious to see how it goes, considering the nearing 100 characters to go up against, but let's see.

As of now, I've finished 25 characters, most of the menu, and every office mechanic. There's a couple of changes to KUCN that I think were neat, I guess.

First, actual inventory. Now in the shop camera, you can buy up to three things that'll be placed on the office desk.

Second, changes to food. The preference mechanic is gone, all food restores a certain amount of hunger, but each food now has different prices.

Third, there's a blue tab. This opens the controller, a little thing used to freeze certain characters, as well as a puff of cold air to cool down the office.

Fourth, characters are now in a "class," so to speak. The colored boxes for each one changes how many points they'll give. So easy distraction give way less than a significant threat.

Each character is still being completely remade, even ones that do the exact same thing as last time. Others have entirely new mechanics, or are toned down for the sake of making the game less frustrating.



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