additions
disco gym now has its death battle
entire lanes and columns of the disco floor activate at once
the disco floor also has a new ability to sometimes damage trashies instead of moving exterminators
new special stage: rocket science lab
unlocked after beating the highway death battle
fight off 60 waves of the rocket family
2 new shop items
new upgrade: recycling bin
get some of your scrap back when trashing a trashie
new powerup: broken hourglass
start a battle with 30 extra seconds
new trashie variants
scrap bank (scavenger 021)
stores the scrap it generates at a maximum of 1100 scrap
generates scrap faster the more it has stored, starting from 90s per production and ending at 5s, taking a total of 280s to fill up
can be manually clicked to collect whatever amount of scrap it has stored
staplestapler (mouse trap 021)
staples enemies together, dealing splash stun
hela dish (glue mat 021)
regenerates sticky cancer cells over time
disco planet (disco ball 022)
takes longer to charge up, but stuns everything on the battlefield
new rare exterminator
???
you can now set favorite cards in the upgrade tree screen of the main menu
your favorite cards will be in your hotbar upon staring a battle
new screen on the main menu specifically for special stages
can be accessed through the credits screen
added an unlock screen for mr bloom's shop when you beat highway
there is now a victory screen to congratulate you upon beating a stage
new sounds for box and teeth chatterer
changes
kaboomophone rework
soundwaves now do splash damage when fully grown
cost: 120 → 160
healthbars now change colors from green to red based on remaining hp
tweaks to sniper rifle priority list
tweaks to some xp rates
tweaks to some rare enemy spawn rates
slight tweaks to wave progressions
balancing
fumigator
no longer attacks ground units like glue mat
mad rocket scientist
crash damage: 100 → 300
scavenger
02: processor
cost: 70 → 80
012: mass productor
cost: 90 → 60
022: refinery
cost: 200 → 260
gunner
022: giant harpoon
attack damage: 20 → 25
attack interval: 8s → 6s
cost: 150 → 160
barricade
021: jelly blob
knockback: 0.5 tiles → 1 tile
cost: 100 → 150
mouse trap
01: bear trap
attack damage: 150 → 200
02: boardclapper
range slightly increased
011: box
range decreased
012: spike trap
attack damage: 150 → 100
attack interval: 15s → 10s
022: teeth-chatterer
range increased
cost: 240 → 190
birdshot
01: buckshot
attack interval: 6s → 4s
cost: 220 → 120
011: bullshot
attack interval: 8s → 4s
cost: 350 → 160
012: slugshot
attack damage: 50 → 200
knockback: 3 → 4 tiles
piercing: 0 → 2
attack interval: 3s → 4s
cost: 350 → 160
helium tank
021: hot air tank
sandbag damage: 20 → 10
cos: 220 → 260
bangophone
01: boomophone
attack damage: 10/30/90 → 10/40/160
attack interval: 2s → 3s
cost: 100 → 140
02: boombox
attack interval: 1.5s → 1s
grow time: 1s → 1.5s
022: jukebox
attack interval: 1s → 0.5s
grow time: 1s → 3s
cost: 180 → 240
fixes
high-hat collection entry now displays correct name
flying trashies no longer stop the highway death battle conveyor belts from conveying
disco ball now works properly when stunning enemies that are already stunned
mending wall heal interval now works properly across different game speeds
wave timer now works properly across different game speeds
springshoe zoomba no longer jumps upon encountering a flying trashie
and other mysterious things i have forgotten about..
















0 comments