Game
trashmageddon: RECYCLED

5 hours ago

welcome to v0.8.0
the ROCK N' ROCKETS update!!

introducing:
- the disco gym death battle
- a new special stage
- 2 new shop items
- 4 new trashie variants
- 1 new rare exterminator
- the favorite cards system


additions

  • disco gym now has its death battle

    • entire lanes and columns of the disco floor activate at once

    • the disco floor also has a new ability to sometimes damage trashies instead of moving exterminators

  • new special stage: rocket science lab

    • unlocked after beating the highway death battle

    • fight off 60 waves of the rocket family

  • 2 new shop items

    • new upgrade: recycling bin

      • get some of your scrap back when trashing a trashie

    • new powerup: broken hourglass

      • start a battle with 30 extra seconds

  • new trashie variants

    • scrap bank (scavenger 021)

      • stores the scrap it generates at a maximum of 1100 scrap

      • generates scrap faster the more it has stored, starting from 90s per production and ending at 5s, taking a total of 280s to fill up

      • can be manually clicked to collect whatever amount of scrap it has stored

    • staplestapler (mouse trap 021)

      • staples enemies together, dealing splash stun

    • hela dish (glue mat 021)

      • regenerates sticky cancer cells over time

    • disco planet (disco ball 022)

      • takes longer to charge up, but stuns everything on the battlefield

  • new rare exterminator

    • ???

  • you can now set favorite cards in the upgrade tree screen of the main menu

    • your favorite cards will be in your hotbar upon staring a battle

  • new screen on the main menu specifically for special stages

    • can be accessed through the credits screen

  • added an unlock screen for mr bloom's shop when you beat highway

  • there is now a victory screen to congratulate you upon beating a stage

  • new sounds for box and teeth chatterer

changes

  • kaboomophone rework

    • soundwaves now do splash damage when fully grown

    • cost: 120 → 160

  • healthbars now change colors from green to red based on remaining hp

  • tweaks to sniper rifle priority list

  • tweaks to some xp rates

  • tweaks to some rare enemy spawn rates

  • slight tweaks to wave progressions

  • balancing

    • fumigator

      • no longer attacks ground units like glue mat

    • mad rocket scientist

      • crash damage: 100 → 300

    • scavenger

      • 02: processor

        • cost: 70 → 80

      • 012: mass productor

        • cost: 90 → 60

      • 022: refinery

        • cost: 200 → 260

    • gunner

      • 022: giant harpoon

        • attack damage: 20 → 25

        • attack interval: 8s → 6s

        • cost: 150 → 160

    • barricade

      • 021: jelly blob

        • knockback: 0.5 tiles → 1 tile

        • cost: 100 → 150

    • mouse trap

      • 01: bear trap

        • attack damage: 150 → 200

      • 02: boardclapper

        • range slightly increased

      • 011: box

        • range decreased

      • 012: spike trap

        • attack damage: 150 → 100

        • attack interval: 15s → 10s

      • 022: teeth-chatterer

        • range increased

        • cost: 240 → 190

    • birdshot

      • 01: buckshot

        • attack interval: 6s → 4s

        • cost: 220 → 120

      • 011: bullshot

        • attack interval: 8s → 4s

        • cost: 350 → 160

      • 012: slugshot

        • attack damage: 50 → 200

        • knockback: 3 → 4 tiles

        • piercing: 0 → 2

        • attack interval: 3s → 4s

        • cost: 350 → 160

    • helium tank

      • 021: hot air tank

        • sandbag damage: 20 → 10

        • cos: 220 → 260

    • bangophone

      • 01: boomophone

        • attack damage: 10/30/90 → 10/40/160

        • attack interval: 2s → 3s

        • cost: 100 → 140

      • 02: boombox

        • attack interval: 1.5s → 1s

        • grow time: 1s → 1.5s

      • 022: jukebox

        • attack interval: 1s → 0.5s

        • grow time: 1s → 3s

        • cost: 180 → 240

fixes

  • high-hat collection entry now displays correct name

  • flying trashies no longer stop the highway death battle conveyor belts from conveying

  • disco ball now works properly when stunning enemies that are already stunned

  • mending wall heal interval now works properly across different game speeds

  • wave timer now works properly across different game speeds

  • springshoe zoomba no longer jumps upon encountering a flying trashie

and other mysterious things i have forgotten about..



0 comments

Loading...

Next up

mr bloom will have a couple new things to sell

s e t

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

!! update incoming !!

wee woo wee woo

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

alternate banner and thumbnail

i kinda like the original better

ill just swap between the two every now and then