Next up
After porting the game to GMS 2 and after fixing the game... the highscore service went down. So NOW I remade the changes in OG GMS and implemented online highscores using GameMaker Server. Other changes: - Some sounds - UI changes - Tweaks to Mechanics
This update is bringing the addition of smaller effects and sounds as well as a few adjustments to the mechanics and game speed in general Other changes: - Spawn Rate for Bats adjusted - Crontrols on Menu - Speed changes now in SPOURTS (1500 intervals)
This update brings improved collision detection and movement to stop the player from sliding over the ground. Other changes: - Changes to the player hitbox - Changes to the ingame music - Addition of bats as enemies which have to be clicked to kill
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologÃa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc











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