Game
MegaMan Zero Phoenix
1 year ago

welp, update to that last post on the boss mechanics lol. The boss in question was scrapped, it was an hidden fight where you fought a Shadow version of Zero who split into multiples upon hit, a new hidden boss will be made soon. Showcase when made




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So! Our next boss is nearing completion on his sprites, wont be long till im coding him. In the mean time however. Whats This! A possible save menu?

With UltimateMaverickX as the one creation renders and concepts. Here is the fully rendered version of Stormy Narwal!

Whats this, a character select screen perhaps?

new update, next boss is pretty much sprited, all hes missing is a few effects and the animation process and getting him in the game.

Been a tad hard at work making some more sections and building some gimmicks. Here your seeing some of thorne's place along with a fancy elevator leading down into more of his base. Hopefully gonna showcase some more of his stuff soon!

After some serious thinking, The title screen has been simplified heavily. I believed the other one was alittle over kill. So now, here is the new one!

was checking around in some old files and found something crazy. Its insane to see how far we've come. This was the first idea i ever had for a title screen before i eventually came up with the one we have now!

healthbar for X and Zero

We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!

Ill Update this every so often, but heres a road map of where im at so far in the game creation, its slowly getting there but we are at the moment, locked at the bosses and menus