Wequer finally has a Steam store page! Wishlist it to be notified when it releases. Later this week, I'll be publishing a Wequer "offline edition" to Game Jolt which will feature the game's tutorial and AI modes.
https://store.steampowered.com/app/781990/Wequer/?beta=0
Next up
Did a lot of work cleaning up and commenting old uncommented code today and yesterday. Should make things that much easier in the future! Also enjoy this screenshot of the end of a game (I lost to myself)
Wequer Arena: Gameplay
Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art
I gave the game a screenshot tool so I don't have to update poorly cropped print-screen screenshots anymore. Also features some of the new interface work for the worm.
^^^_>>
It's the beginning of a new month which means it's time to push myself to finish this game! Don't expect a complete release any time soon, but do expect me to post about it more often!
A game of Wequer: 26 turns in 26 gifs
Sleepy
For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.
Wequer [FREE] - Available now on Steam. https://store.steampowered.com/app/781990/Wequer/
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