2 years ago

What a METALHEAD πŸ’€πŸ€˜ (BGP Animations in Progress and I noticed my Work and Music screens synced too well πŸ”₯)




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It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment

Interesting News, Mr. Bowser πŸ“°#Nintendo

Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.

#screenshotsaturday #indiegame #monstertaming #rpg

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked πŸ”½

The same attack can come in different colors depending on the pony using it. #pixelart #animation #mlp #indiegamedev

Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

This week's Fan Art Friday celebrates PokΓ©mon! Accept the quest in your quest log to get started.

You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)