2 years ago

What a METALHEAD πŸ’€πŸ€˜ (BGP Animations in Progress and I noticed my Work and Music screens synced too well πŸ”₯)




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This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. πŸš“πŸ•³οΈ

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

Experimenting with Lighting illusions using Tilemap layers. πŸ’‘#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked πŸ”½

πŸ’˜~ We're Feelin' the Love this #ValentinesDay ~πŸ’˜

#mlp #indiegame #BattleGemPonies

Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. 🌳

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. πŸͺ¨ )

This week's Fan Art Friday celebrates PokΓ©mon! Accept the quest in your quest log to get started.

REJOICE! For all Saved Files shall now survive the approaching update... β˜οΈβž‘οΈπŸ“¦ Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug