Game
Traps For Zombies
12 years ago

What comes next?


Development ever since Trap For Zombies started was 2 weeks ago. Over the next week my focus will be to clean up gameplay (balancing, bug testing),add day/night cycles, and add Sandboox Mode. Once the game is somewhat polished enough that gameplay is smooth in both gamemodes then the real content begins!

More zombie types!! Maps! Scenery! Sound!

If you ever have any suggestion just message me!



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾