Game
Traps For Zombies
12 years ago

What comes next?


Development ever since Trap For Zombies started was 2 weeks ago. Over the next week my focus will be to clean up gameplay (balancing, bug testing),add day/night cycles, and add Sandboox Mode. Once the game is somewhat polished enough that gameplay is smooth in both gamemodes then the real content begins!

More zombie types!! Maps! Scenery! Sound!

If you ever have any suggestion just message me!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi

Demonstration of the spells and their effects :)!

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.