Game
Fazbear Frights: The Agonizing Ones
4 years ago

What's been happening with FF:TAO | August news


Hi everybody!

I wanted to give you some news about the game 'cause I've been silent for some time. It's gonna be a bit long, so make yourself comfortable!

So! I've received my new pc about 2 weeks earlier than expected, which was really good for me to make progress on the game! I actually did it, but then I encountered many problems with Clickteam, which are still blocking me to this day When I re-installed it, it was a newer version, in which the camera system now crashes the game when you start it, or when you check too many cameras. I still haven't found out where the problem is. I think it has to do with images loading or something like that. I wish Clickteam had something like crash logs, or a console output, you know, so that I could see what the error is. If anyone knows how to find something like that, please let me know that will be much appreciated

A solution I can think of if I can't find the problem it to get back on my old pc to work with the other version of Clickteam. But this will need to wait until I'm back from my holidays. I had done some renders, so the game was progressing quite well. This has really hit my motivation, for some days I thought I was gonna lose all my hardwork

I'll keep you updated if I make any progress, but for now I need a small break, I've reeeally put way to much pressure on myself for too long now

I hope I'll be able to post something new soon! This is a really important project for me.

I love y'all!

~@AntoMelon



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Task 3 is approaching completion! Some more news for FF:TAO

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So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D

Credits will be in the pinned comment!

Here is a 2024 #prideart

I hope I can get time to draw another Fanverse piece this year

YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!

(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)

Here's a sneak peak of the office in game. (Ignore those colored squares...)

I'm back once again to make progress on the game! I finally had some ideas for the tasks, so now I just have to model and code everything, and the game will be almost complete! :D

I don't really know how long it'll take, but I'll keep you updated! :)

This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)

Sleeping

So I finally added the doors, and I started adding the renders to the cameras! Soon I'll start working on the AI, I'm so excited! :D

Credits:

Spring Bonnie model: https://www.deviantart.com/thudner Eleanor model: https://www.deviantart.com/ludomcraft

(I forgot them, my bad :x )