Next up
YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!
(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)
So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)
More news might come in a few days! :)
This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)
Revamped title screen! Small demo update coming soon!
blake popgoes evergreen pixelart
So I finally added the doors, and I started adding the renders to the cameras! Soon I'll start working on the AI, I'm so excited! :D
Credits:
Spring Bonnie model: https://www.deviantart.com/thudner Eleanor model: https://www.deviantart.com/ludomcraft
(I forgot them, my bad :x )
More FF:TAO news! AI progress & stuff
A soul desolate
So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D
Credits will be in the pinned comment!















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