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YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!
(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)
So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)
More news might come in a few days! :)
So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D
Credits will be in the pinned comment!
And what is an Endo without its suit
This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)
William Afton and his stupid purple car he cared about more than his KIDS
More FF:TAO news! AI progress & stuff
Task 3 is approaching completion! Some more news for FF:TAO
Environment Work As Of Late
So all cameras are functional and you can switch between each and every one of them! I really like the way it looks and I'm quite proud of what I achieved :D
I keep working on FF:TAO and will update you about my progression! Hope you are hyped! :D
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