Game
FNAF Kit
3 years ago

What's going on?


I've had a few PMs the last few days on whether the last post meant this game was finished or dead, so I thought I should fill people in.

The project isn't dead, very much alive. Outside it however, I've been having quite a few issues that have made it quite hard to do some things, and I've not been feeling 100%.

FNAF kit is very dear to me and I want to see this project through to the end and support it for a good long while after.

To all 160 of you who follow, your support is greatly appreciated, and so is your patience. Working on this project alone means it takes quite a lot of work, with modelling/animating/design/coding all needing doing, things haven't exactly been speedy. I hope you all stick around the next few months as we make a push towards the first fully working pre-release.



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I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Buttons ver 2- jumpscare Test

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.