Game
When The Clock Marks Midnight

21 days ago

WHAT'S THAT




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Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

chat this is real???

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

end of the night and 6. AM screen

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)