Game
When The Clock Marks Midnight

2 months ago

WHAT'S THAT




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Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

end of the night and 6. AM screen

Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)