I have programmed most of the game in scratch, but it will only be on mac books and other stuff.
Im trying to develop it on a different game maker so yeah, extending the release for later….
One will be on apple products, the other is windows
I have programmed most of the game in scratch, but it will only be on mac books and other stuff.
Im trying to develop it on a different game maker so yeah, extending the release for later….
One will be on apple products, the other is windows
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
NEW AWP DESIGN !
0 comments