Whee! Working on new victory poses.
I've increased the amount of frames of these animations from a simple 2-frame one to a 16-frame one with much more personality! Idyll and Sonnet get sports-themed ones.
#pixelart
Next up
Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.
New main menu and new bust art! The background changes per menu type too!
Guess what I can do now~ The game's visuals will be improved. :3 #pixelart
Huge things are happening for this game and I'm excited to tease you a little bit with it!
I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!
Heavily inspired by Kingdom Hearts 2.
Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.
Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.
Day 14 stuff! My daily streak on Bsky is going strong!
I showcased my new battle camera a little more! And I gave enemies some new poses. I still have to update the party's sprites...
Not perfect yet, but you get the idea, right?
Skilling overhaul inspired by the Sphere Grid system in Final Fantasy X, except it uses Polaroid instant film photos!
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