I may have only now gotten around to making the GJ page for LMS, but I've been slowly chipping away at this game for a while now. Here's what I've got for now:

The intro sequence for Chapter 1 is in its second draft state, as far as dialogue and narration goes. I didn't mean to capture this, but this screenshot also shows a peek at the suspect profile mechanic (top left), where important information about each character is compiled neatly for player convenience :D

Point and click segments to explore the environment and collect evidence

Suspect interaction screen, where players can:
TALK - Ask simple questions, collect testimonies
PRESENT - Show evidence to see a suspect's reaction, possibly learn more about it
INTERROGATE - Push the right details in the correct order to get a suspect to give up sensitive information

Evidence presentation screen ^

When presenting a testimony, choose which specific line to focus on (I do not like the square brackets in this font, but I'll fix it later)
My current goal is to get the first day fully playable, then work on drafting character and evidence sprites.
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