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28 days ago

Where the journey begins. ๐Ÿ’พ

Early work on the main menu and save system in Unity โ€” save slots, loading progress, and deleting runs.

This is the first screen players interact with in Champion of Lore.
Still a work in progress.

#gamedev #indiedev #unity




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Crafting Sayriโ€™s power ๐Ÿƒ

Early card evolution from sketch to final artwork โ€” focused on visual identity rather than gameplay effects.

Still a work in progress for Champion of Lore, our turn-based, deck-building strategy game

#gamedev #indiedev #carddesign

Final cover for Champion of Lore.๐ŸŽจ

From sketches and silhouettes to composition and the finished piece. A small but meaningful milestone for the team.

#gamedev #indiedev #wip

A First Look at our Champion: Kanna (WIP)

Early concept explorations for Kanna. We loved how the poncho lookedโ€ฆ until we had to animate it ๐Ÿ˜‚ Still WIP โ€” just finding her identity one layer at a time.

#wip #gamedev #indiedev #conceptart

A First Look at Sayri (WIP) โœจ

Early concept art for Sayri, one of the heroes in Champion of Lore. ๐ŸŽจ

These are early visual explorations focused on shape, presence, and identity.

Feedback and thoughts are always welcome. ๐Ÿ‘€

#gamedev #indiedev #wip

Kanna in Motion (WIP)

First time seeing Kanna move. Some things worked right away. Others didnโ€™t ๐Ÿ˜… Thatโ€™s part of the process. Still WIP.

#ChampionOfLore #IndieGameDev #GameDev #WIP #Devlog

Early animation work for Sayri. ๐ŸŽž๏ธ

Exploring weight, timing, and responsiveness as part of Champion of Lore, a turn-based, deck-building strategy game.

Still very much a work in progress, but itโ€™s starting to feel alive. ๐Ÿ‘€

#gamedev #indiedev #wip

Working on items for Champion of Lore. ๐Ÿ›ก๏ธ

Just exploring how they look and how they support the heroes in combat.

Small advantages without getting in the way of the deck or the turn-based strategy.

Still WIP.

#gamedev #indiedev #wip

Working on one of the early enemies for Champion of Lore: the Chonchon. ๐Ÿฆ‰

Video shows part of the visual evolution, from early sketches to the first in-game version. Still WIP and still in Unity.

#gamedev #indiedev #wip

Working on the store menu for Champion of Lore. ๐Ÿ’ผ

Experimenting with a system where dismantling items could convert into knowledge. Still early and still prototyping in Unity.

#gamedev #indiedev #wip

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday