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Tested the Hunter AI, it is still in early development though, and has some issues.
I cannot confirm a release date for the Monstrum Alpha Mod. But I will say V0.1 is practically fully complete and I am working on the V0.5.X version now! More updates will come soon!
For now here is a sneak peek of the V0.5.X version in progress!
I finally have some stuff ready to show for the V0.5.X version in video. There is still a long way to go with it, with rooms, room layouts, the lower decks, cargohold generation, the hunters AI, etc.
Sneak peek of the Brute's AI in the V0.5.2 Version.
Sorry I have not posted a build yet, there have been some very persistent bugs with the AI and generation, and I want to get it fixed before I release anything, so I cannot confirm a release date.
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
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