
While watching a video on depth sorting by 1up Indie, I thought to place the depth sorting code on the objects into a separate function to be called later by them
I made a tall log object to showcase the depth sorting. No collision has been set yet
Next up
For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet
For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet
For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables
For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups
For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit
For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops
For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better
For day 930 of coding, I cleaned up the code some more by removing obsolete code
I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense
Artfight Profile: https://artfight.net/~SubterraneanExhibit
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