Game
FNaF World XL
5 years ago

Whoops.


Bad news: In my haste to backup some of my other projects saved on a different hard drive, I accidentally replaced the current .mfa file with an older one that existed prior to changing/upgrading devices.

Good news: as far as progress goes, I didn't actually lose much.

(The only major casualty was the current version of Solar Ball, which was going to be changed anyways.)

Also (possibly) puts me in a better spot to figure out the still-lingering number issue that afflicts two of the characters and their respective skills.

So one step backwards, two steps forward?

Well, that's about it for quick updates on my fails. Should be back to where I was soon.

'Till next time.



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New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

It's been a long time coming...

New look, new direction.

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Yeah, we're doing this.

Suppose it was about time that some of these skills got a little extra kick.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!