Game
FNaF World XL
5 years ago

Whoops.


Bad news: In my haste to backup some of my other projects saved on a different hard drive, I accidentally replaced the current .mfa file with an older one that existed prior to changing/upgrading devices.

Good news: as far as progress goes, I didn't actually lose much.

(The only major casualty was the current version of Solar Ball, which was going to be changed anyways.)

Also (possibly) puts me in a better spot to figure out the still-lingering number issue that afflicts two of the characters and their respective skills.

So one step backwards, two steps forward?

Well, that's about it for quick updates on my fails. Should be back to where I was soon.

'Till next time.



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First signs of danger.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

That time of year again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!