
Why are these appearing in my baked normals, for context, I am baking from a procedual material. These crosses are everywhere on the texture. (Edit: I found the solution, I just had to increase the margins in the UV unwrap.)
Next up
Teardown with mods is fucking awesome.
@Cyph3r_ made me do this
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Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Boris is DONE!
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
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