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Why are these appearing in my baked normals, for context, I am baking from a procedual material. These crosses are everywhere on the texture. (Edit: I found the solution, I just had to increase the margins in the UV unwrap.)
Next up
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
@Cyph3r_ made me do this
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
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Hey guys, currently I'm working on a FNaF Props Pack, which I'll be publishing as soon as I finish it! Currently working on the first version which are Party Rooms themed! Let me know what other props would you like me to do for this pack!
pog
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Bunny Model
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
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