
Why are these appearing in my baked normals, for context, I am baking from a procedual material. These crosses are everywhere on the texture. (Edit: I found the solution, I just had to increase the margins in the UV unwrap.)
Next up
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
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Another friend?
Teardown with mods is fucking awesome.
I just realized that I never updated the image of the office we have here on Gamejolt lol Here's a little bit of the new office
@Cyph3r_ made me do this
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Lynda i'm watching the stream why you trying not to laugh bro
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
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