
Why are these appearing in my baked normals, for context, I am baking from a procedual material. These crosses are everywhere on the texture. (Edit: I found the solution, I just had to increase the margins in the UV unwrap.)
Next up
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
pog
Teardown with mods is fucking awesome.
WIP
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Visual Update and New Direction:
And QnA!
I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Here are all 7 Koopalings with my interpretation on how they'd look in Illumination's movies.
Give me feedback and any thoughts!
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131










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