1 year ago

Why haven't I written about the changes in the game for so long?

А чё я так долго не писал про изменения в игре?


Added a full translation of the game into French and German, added icons to camps, towers, mobs on the minimap, made sounds of hitting mobs, made several new settings, fixed many different bugs, strengthened all hostile creatures, added weather and sounds for it

Добавил полный перевод игры на французский и немецкий язык, добавил лагерям, башням, мобам иконки на миникарте, сделал звуки ударов по мобам, сделал несколько новых настроек, исправил множество различных багов, услил всех враждебных существ, добавил погоду и звуки для нее



0 comments

Loading...

Next up

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Тест эффекта шагов

So

i may or may not make an full art of some person or i may just leave this like that-

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

My D&D art for my family so far (WIP if you couldn't tell)