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Game
Mario and Luigi: Superstar Simulator
2 years ago

(WIP) Here's another look at King Bobomb. This attack is more on the crazy side, having Mario run on top of a ball while avoiding bubbles shooting out of a cannon. There's a bar below the ball that represents the balance Mario has on the ball




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I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

For this next boss, I'm actually making something normal for once lmao (wip)

Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door

Bowser's Furious Disaster

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it