Game
Tux Platforming

2 months ago

With the new Godot "remake" of Tux Platforming, I'm sort of following the "Just make it exist first, you can make it good later" thing.

Read article for more info, it explains why the game looks like that right now.


Don't expect the first version to be the best thing you've ever played because that's a screenshot of what I might upload to the new GitHub repository soon.

I know I could've put the full sand tiles from the HaxeFlixel version of Tux Platforming, but I just didn't for some reason. There doesn't need to be reason for everything, sometimes there's no reason.


If you're wondering why the Tux image has been changed to the original Linux Tux, it's because of the new art style and because I don't want to make the animations again in the Tux xcf file (I lost the original animations)


Also, animations are gonna have more frames.


Another thing, there won't be worlds anymore, just 1 world with all the different levels in it, similar to SuperTuxKart. I haven't made the worldmap yet, although for the first version there won't be a worldmap since it'll just be like player loads game, player can select any level, player can play level.


One last thing, if the Monster Desert (level 1) song sounds like another song (one from TuxKart 0.4.0) it's because I was inspired by that song. I will probably replace the song after the first version anyways.



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