Next up
just wanted to post a quick update, i figured out how to make it possible to toggle between three fullscreen modes: windowed, fullscreen, and stretched fullscreen
thank you window control and ultimate fullscreen objects
also just redesigned the mode select screen
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good
we're very profressional around here
(floor 1 of pirate's caverns is basically done - we're gonna start the rendering for floor 2 soon)
reminder to pray to our lords and saviors, easing object and file object in clickteam
Floor 2 room renders are complete - we're moving onto implementing them.
where did my jpeg go ðŸ˜
who are the two people who downloaded the demo from bing and what looks like a telegram bot??
(also demo patch going up in like half an hour)
working on schtuff!!!! new challenges!!!!! woah!!!!!!
also in v0.2.0, settings and challenges won't reset when you open the settings and title screen respectively
also also @thatdoggocalledray ![]()
(RayTheRee) is a playtester now yippee
Pirate's Caverns prototyping is going pretty well imo
The original Clickteam version never got to the "actually implementing Pirate's Caverns" stage so this is really exciting lol











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