2 years ago

Woop! Fixed a slight bug where Goblins couldn't get out of their houses

Not sure how much I'll get done today, it is quite nice outside so I might actually experience it for once




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Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

New traps! (Don't have a UI element for BURNING Status yet though)

Help my quests, so empty

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

HUH! Are worms bugs? Because I've got a bug here...

Infinite WORMS!

Adding Spike Traps for Dungeons and...urm I might have forgotten a check or two...

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.