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523
2 years ago

Worked on clouds, rain, wind and water (a bit on music too)




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Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

As I stopped to post on soundcloud I updated my website with a new music page 𝄠 There is new tracks, most of the old ones. Quality is variable but all is live-coded. No lazy load so you may have to wait before you hear anything https://t.co/QGcLwyqZ76

Working again on a textmode editor

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/

ten years

Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements

having fun with a randomizing function

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove