Game
Yume no Ketsui: Beyond the Sky


26 days ago

Worked on level design today! Added areas for character skills and programmed a fall mechanic that sends players to a new scene. Also started planning the game layout idea.




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New traps for the tower!!!

🎉 I just got some awesome new props to improve the game’s environments — including ancient ruins, glowing stones, and village-style assets!

🕒 Day, afternoon, and night! A small preview of the time system changing the environment ✨ (still need to work on night render)

"Working on a new side quest and puzzle mechanic! 🌱✨ Find the glowing plant hidden deep in the tower… but careful, it bites (with electricity)!" ⚡🧩

✨ Devlog Healing mechanics ideas!

I’ll probably still keep potions in the game, but I really like the atmosphere this new healing method brings. 🌟

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! 😆 Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

A small combat mechanic! The bat has a special condition to be defeated: – If you sneak up without being seen, you can take it down with a single hit! – Alternatively, if you have the Anulator Sword, it disables the bat's barrier while it’s chasing you!

✨ A small WIP video showing a sketch of a transition area inside the tower.

Tried to mimic the look of polished marble on the floor and wall in this scene. Still a work in progress, but I’m really happy with the subtle details so far.