Game
Yume no Ketsui: Beyond the Sky


3 days ago

Worked on level design today! Added areas for character skills and programmed a fall mechanic that sends players to a new scene. Also started planning the game layout idea.




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Working a little more on the map environment!

To give this map an extra touch, I'm thinking of adding water to its biome, making some areas flooded.

Great news! 🎉 I finished optimizing the weapon damage system and fixed all bugs! Subgraphics are now working too! Next step: hitboxes for other weapons and creating the menu layout. Once that’s done, I’ll make a video! 🛠️✨

Meet the new characters! Rika, a skilled lance wielder; Lunareth, a mysterious solitary warrior with a hidden ability; and Anna, a mage skilled in ancient runes, perfect for unveiling the tower's secrets. 🎮✨ More surprises are on the way!

A special thank you to my supporter! 🙏

If you'd like to support my work too here is the link! 👉 https://ko-fi.com/dreamforgegames Thank you all so much for the support! ❤️ It really means a lot! ❤️

A small animation idea for the loading screen

I was inspired by the pixel animation of the otacon from mgs2 (metal gear solid 2)

Prototype Puzzle Showcase one riddle. One sealed gate. Sidequests, character skills, all in a rough test map.

"Just finished programming the bat monster behavior! Time to model some of the other main characters and NPCs now and drink some coffe!

A sketch from the tower. Some say it stretches beyond the clouds… others say it devours what climbs it.

This is my initial idea for the menu background.I was aiming for something simple and cartoony! I think this kind of theme feels really cute. I still need to decide whether the weapon icons will follow the same cartoony style.

🦇 Peek-a-boo! (I forgot to put the video on the game page) >.<