Next up
All of Decibat's attacks have been imported and are functional. Did it slower than I'd like, but I'll take what I can get. Working on attack refinements now, such as making the Stalagmites come down from the ceiling and shake rather than just fading in.
My insomnia was so strong that I got this room done too for another timesave of roughly 2.88 seconds (and cut another lame long hallway room for 7.11 seconds) Also worked a bit on the first Dalv Cutscene. Camera Pan and Dalv Yapping mainly.
Condensed some more rooms in size and cut room_darkruins_02 outright for the crime of being a straight line with nothing in it. 8.88 additional seconds of travel time have been saved, plus not needing to move the y camera in room_darkruins_06.
Fixed audio problems in prior videos by updating Gamemaker Studio 1 to 1.4.999, turns out it had a steam beta I could have used this whole time! Flowey now does a little bit of trolling if you're too chatty. Dalv? Oh yeah I finished his cutscene too.
I was working on Decibat and accidentally made their face too big.
A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.
Spruced up an old Dalv Redesign that @Fanimator_Animations made ages ago, with some help from @ThatOneJ
! Probably not going to use it for UTY Done Justice, but perhaps a place can be found for them in a rewrite?
UTY's Weapon and Armor stats retcon has been undone. Toy Gun - 5 ATK Worn Hat - 5 DEF + 3 ATK Rubber Ammo - 1 ATK Patch - 0 DEF
Sorry for the lack of Devlogs. Was pretty busy (And sleep problems. Still do.) WoP is cancelled so I have more time to commit to this project. I condensed this room from UTY today. It's 3.77 seconds faster to walk now. As fast as running in UTY.
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