Game
Squid Proxy - A Splatoon Slender Game
7 years ago

Working not as an update, but a sequel.


I know many people here were waiting for a mega update for this game, however, I have to be honest about it, I lost all data for this game, therefore, the game might remain like this forever, but do not worry.

As of a few days ago, I started working on a sequel to this game. Aiming to give it more story and character, and kinda change from its “Slenderclone” gameplay and feel.

Here’s the link to the devlog: http://gamejolt.com/games/squidproxy2/261896

I already have renders of the protagonist and currently working on animating the model. You can follow the game’s development there.

Thank you for supporting the game and I apologize for the outcome.

P.S. Fahk, I wanna kill something, I had too much done and now it’s gone! Kill me!



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So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.

Now to polish it.~

A bit of advice from me, if you're just getting into code. Comment on everything!

#godotengine #indiedev #platformer

So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~

So here I show more progress on Wizmorf's Tale.

I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.

Save from a few tweaks, Wizmorf himself is done.

#platformer #godot #indiegame

So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.

So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.

I was wrong. o3o

#gamedev #godotengine #platformer

So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO

So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.

There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.

#godot #platformer