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170
4 years ago

Working on a new desert arena for my #HardGlide game 🏜️ Dangerous rotating machinery will meet here 🔨

demo is here: https://olantipov.gamejolt.io/hard-glide

#indiegame #gamedev #indiegamedev #arcade #shooting #topdown #fastpaced #robots #unrealengine #ue4 #solodev




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New update 0.1.3 for my #HardGlide game is here! https://olantipov.gamejolt.io/hard-glide

Hard Glide is a fast-paced arcade game with mouse control only. Rush through levels, collecting crystals, destroying enemies, dodging obstacles. Bonuses and modifiers are included!

These zones are very unstable and affect the player's movement speed 😐

#HardGlide #indiegames #indieshowcase #gamedev #UE

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

In the final chapter of the #HardGlide game the rules will be stricter and the enemies will be angrier :D

#screenshotsaturday #ue5 #arcadegame #indielegion #indiewatch #gamedev #indiegamedeveloper

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

The Projector - this boss has two powerful attacks: multiple plasma beams and incinerating laser rays. Also he can teleport five minion robots to the arena

https://olantipov.gamejolt.io/hard-glide

#screenshotsaturday #unrealengine #gameplay #bossfight #scifi

Excited to announce my indie game has reached beta phase All levels complete & tested. Fine-tuning gameplay, fixing bugs, adding achievements, translations, working on optimization #gamedev #indiegame #gamedevelopment #arcade #robots #experimental

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Modeled and textured the last boss in my game.