Game
JUMP!
8 years ago

Working On Menus


I’m currently working on the new menu system. The main menu text now has shadows and the title is slightly bigger. Text isn’t blurry anymore because my engine uses nearest neighbor filtering. Below you can see screenshots of the new and old interfaces.

  • New Interface

    5d0b373fb8b5c.png
  • Old Interface

    5d0b37404842c.png

The gameplay part is ~60% finished and after I finish that I’ll start working on the new level editor which will be the focus of this update.



4 comments

Loading...

Next up

Vertex Array Backgrounds Here’s a background example from 0.4.0

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

What you all think

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)