![](https://m.gjcdn.net/fireside-post-image/900/2457520-qwpyyaui-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/2457521-ymkgajpc-v4.webp)
Working on more locations today for my game #RoadToNowhere. Taking a unique digitized sprite approach to my game which is rewarding. Thanks to #powerquest and #unity I'm able to finally achieve a game that fulfills my vision.
Next up
Composer Aaron "MisterMyr" Joins the "Road to Nowhere" Team
Road to Nowhere "Early Access" 0.3.4 Available
Road to Nowhere nominated as a Finalist at the "New Zealand Games Festival 2021"
Working on a close up animation of opening a sliding door for my free adventure game "Road To Nowhere". Here is an image of behind the scenes and a capture of one the frames on the first pass render. #indiegamedev #greenscreen #visualfx
A new playable teaser is up for "Road to Nowhere" on the store front at https://gamejolt.com/games/roadtonowhere/444104
Go check it out, and give me feedback :)
Road to Nowhere "Early Access" Builds Available
Completed one of the more complex acts logic wise in my game "Road To Nowhere". Took a little longer than normal due to discovering a Unity engine bug, but I found a workaround after several weeks of debugging. #pointandclick #indiegamedev #screenshot
Working on a new scene for my little free indie point-n-click "Road To Nowhere" that uses digitized sprites (not FMV per se - though there are some FMV cut-scenes).
Road To Nowhere 1.0.3 Demo Released
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