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The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !
Made with Unity, Blender, Krita
Some news on my devlog about polishing the game and an upcoming demo:
Hey! Here's a glimpse at a WIP track for Slide, Animal Race. it's a deep canyon settled in a rocky desert. I hope you'll like it!
Currently working on a new track with Cloud Whales for "Slide, Animal Race"! I know it doesn't make a lot of sense, but I wanted to do it :) Level design in Blender, game in Unity.
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !
Hi there dear followers! If you're curious, I made videos about how I created this cute cartoon penguin for the game. The audio is in French, but I guess the process should be quite understandable.
https://oneiricworlds.com/en/index.php/2021/05/31/a-few-tutorial…
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
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