
Next up
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
Some news on my devlog about polishing the game and an upcoming demo:
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!🎉
🐢 Sail the ocean on a cute turtle
🏝️ Climb every island
🏴☠️ Confront or avoid pirates
🦊 Heal animals
I'm super happy !
Made with Blender & Unity
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
Currently working on a new track with Cloud Whales for "Slide, Animal Race"! I know it doesn't make a lot of sense, but I wanted to do it :) Level design in Blender, game in Unity.
Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!














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