2 years ago

Working on some new Epic Outfits.
Made in Blender and textured in Substance Painter.




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A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter

Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5

I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.

Full process here:

https://blenderartists.org/t/2024-reallusion-3d-character-contesโ€ฆ

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

Testing out the new sliding door system with smooth animations for #LoboGame. ๐Ÿšช๐ŸŽฎ

#GameDev #IndieDev #UnrealEngine

Otis in Underwater ๐ŸŒŠ

Testing the audio message system in #LoboGame, triggered by different sources like quest givers, interactable objects, NPCs, and environmental triggers. ๐ŸŽง๐Ÿ”Š #GameDev #IndieDev #UE5

Introducing quick access to Heavy Attacks for crowd control in Lobo! โš”๏ธ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

Remade the PAC-MANIA ghosts in blender!

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! ๐Ÿšง๐ŸŽฎ