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Next up
2D-3D mix and setting up the UI - The early days
Made an asset pack for dungeons and put together a random set of rooms to test it out
XP bar
Working on the interface
Something I made back in 2016: https://youtu.be/jXoxJ4ARw7Q
Training Arena - Note: in this video the entire arena is 3 images and there is an image for the training dummy
Trying out highlighted enemies, character selection, damage display and more
More custom dungeon stuff, some with animation, lights, all in real-time, this is when I decided it is pointless trying to mix 2D and 3D
More experimentation, this time with animated tiles and terrain shapes #pixelart
Should I add zombies to these streets?











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