
Next up
More custom dungeon stuff, some with animation, lights, all in real-time, this is when I decided it is pointless trying to mix 2D and 3D
Working on the interface
Making a paperdoll using a camera and render-to-texture into a UI element
2D-3D mix and setting up the UI - The early days
The adventures of Scotty the Highlander, my first attempt at making more than a sample in pixel art
Made an asset pack for dungeons and put together a random set of rooms to test it out
All of it together working: asset pack, enemies, UI, paper doll etc - Also improved health bars and such. Only missing PostProcessing
Something I worked on during the winter
Made for @poorlocke
and his game Windmills
Trying out highlighted enemies, character selection, damage display and more











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