Next up
Trying out highlighted enemies, character selection, damage display and more
More experimentation, this time with animated tiles and terrain shapes #pixelart
First run with NPC, MOBs and Portal
More custom dungeon stuff, some with animation, lights, all in real-time, this is when I decided it is pointless trying to mix 2D and 3D
All of it together working: asset pack, enemies, UI, paper doll etc - Also improved health bars and such. Only missing PostProcessing
XP bar
Making a paperdoll using a camera and render-to-texture into a UI element
Something I worked on during the winter
The adventures of Scotty the Highlander, my first attempt at making more than a sample in pixel art
Shock T-99: https://youtu.be/bD2rNz49RuU

















0 comments